Art Mentorship Character Design Video Games
Overview Direct access to industry experts To ensure you get the best education, CG Spectrum mentors are carefully vetted industry professionals who have worked at major studios. They've earned awards and accolades working on your favorite feature films and AAA video games. They're well established, well connected, and well, incredibly talented. The moment you enroll at CG Spectrum you'll be matched with an industry professional dedicated to helping you become your best. [more]More[/more] Whether you sign up for small group classes (max 4 students) or private 1-on-1 mentoring, your mentors will support you with live weekly calls, recorded video critiques of your assignments, and valuable industry insights based on real-world studio experience. There's no better way to learn than from someone who's been in your shoes. Our mentors are based all over the world, covering most time zones. Classes are held via Zoom, so wherever you are, we will connect you with a mentor that works with your availability. Just one of the many benefits of studying online! While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi. Read full bio Manager of Animation Known for Hercules Mark has held lead positions at Rainmaker, Sony and Weta Digital working on films like Avatar, The Adventures of Tintin, and Night at the Museum. Read full bio Dept. Head of 3D Animation Known for Avatar Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous. Read full bio Mentor of 3D Animation Known for Uncharted 4: A Thief's End Sikand has worked at studios like Blue Sky, Sony Imageworks, Animal Logic and Pixar on animated hits like Over the Moon and Toy Story 4, and in 2018 he was nominated for an Annie Award. Read full bio Mentor of 3D Animation Known for Over the Moon Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom. Read full bio Mentor of 2D Animation Known for Rick and Morty A seasoned animator and supervisor, Daniel has animated for TV, feature films and games at studios like Mr X Toronto and People Can Fly. Credits include: Robocop, Resident Evil: Retribution, Carrie and AAA game Outriders. Read full bio Mentor of 3D Animation Known for Monster Hunter Delano's credits include Ready Player One, The Walking Dead, Deadpool and Independence Day: Resurgence from his time at top studios Zoic, Digital Domain and Mill Film. Read full bio Mentor of 3D Animation Known for Deadpool Roland has worked his way across the globe at major studios like Weta Digital, where he worked on two Planet of The Apes movies, The Hobbit Trilogy, and Avengers: Infinity War. Read full bio Mentor of 3D Animation Known for Avengers: Infinity War Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Alfredo was the lead animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows. Read full bio Mentor of 2D Animation Known for Klaus Film and game animator CJ Burbage has worked all over North America at MPC, Rodeo FX, DNEG and now 31st Union. Credits include Godzilla: King of the Monsters, It 2, Jumanji, and Wonder Woman: 1984. Read full bio Mentor of 3D Animation Known for Godzilla: King of Monsters Jim has worked in various animation roles on commercials, film, TV, and games, as well as teaching 2D Animation. He teaches animation online while working at CG Spectrum. Read full bio Mentor of 2D Animation Known for Disney Junior Jacob is an award-winning director, writer, and animator who now works at Walt Disney Imagineering. Credits include Red Dead Redemption, God of War III, Batman: Arkham Origins, The Jungle Book, and The Flash. Read full bio Mentor of 3D Animation Known for Batman: Arkham Origins Todd is a thirty year veteran of the Hollywood 2D animation industry with extensive experience on features, TV, commercials, and theme park installations. Read full bio Mentor of 2D Animation Known for Prince of Egypt Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are. Read full bio Mentor of 3D Animation Known for Avatar Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences. Read full bio Mentor of 2D Animation Known for Katy Perry's Cry About it Later Nick's held lead positions at major game studios Relic Entertainment and Phoenix Labs. Credits include Dauntless, Dawn of War 3 and Resident Evil: Operation Raccoon City. Read full bio Mentor of 3D Animation Known for Dauntless Animating professionally since 2008 in France and Canada, Aniket was recently Lead Animator on The Willoughbys where he developed the movie's unique animation style. Read full bio Mentor of 3D Animation Known for The Willoughbys Maya's been animating since 2013 at studios such as Sony, Bron, and Blue Sky on films like The Willoughbys, Spies in Disguise and Hotel Transylvania 3. Read full bio Mentor of 3D Animation Known for Hotel Transylvania 3 Martin's been in the industry for 20 years working as an animator, pre-vis and VFX artist on projects like Vikings, Pacific Rim, X-Men Origins: Wolverine, three Resident Evil films and Shazam! Read full bio Mentor of 3D Animation Known for Resident Evil Adam has worked on video games such as the Batman Arkham game series and is currently the Lead Combat Animator at Rocksteady Studios. Read full bio Mentor of 3D Animation Known for Batman: Arkham Knight With 20+ years in the industry, Michael has worked on countless feature films for just about every major studio around the world including DNEG, Cinesite, MPC, Weta Digital, Pixomondo and Lucasfilm. Read full bio Mentor of 3D Animation Known for Pacific Rim Uprising Jon is an artist, developer, and educator who has been in Animation, VFX, Games and VR for 13 years and has been a digital creative professional for 20+ years. Read full bio Mentor of 3D Animation Known for Halo 4 Scott has been an animator and storyboard artist working on both feature and TV animation. Currently, he is working as a Supervising Director at Exceptional Minds Studios. Read full bio Mentor of 2D Animation Known for Pinky and The Brain Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3. Read full bio Dept. Head of 3D Modeling Known for Pacific Rim Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers. Read full bio Mentor of 3D Modeling Known for Gears of War 5 Fiona is a Lead Environment Artist at Method Studios working in feature films and TV. Her work includes the Fast & Furious Series, Resident Evil, Shape of Water, The Boys and Altered Carbon. Read full bio Mentor of 3D Modeling Known for The Shape of Water ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan. Read full bio Mentor of 3D Modeling Known for Captain Marvel Chris has worked in the 3D industry for 12 years and is now a Senior 3D Lead Artist at Dekogon Studios where he leads teams of artists ranging from 2 to 30 at any given time. Read full bio Mentor of 3D Modeling Known for Werewolf: the Apocalypse Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari. Read full bio Mentor of 3D Modeling Known for Overwatch 2 Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor. Read full bio Mentor for 3D Modeling Known for Batman vs Superman Game First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production. Read full bio Mentor of 3D Modeling Known for Penguins of Madagascar A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6. Read full bio Mentor of 3D Modeling Known for Assassin's Creed Unity Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017. Read full bio Mentor of 3D Modeling Known for Aquaman Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla. Read full bio Mentor of 3D Modeling Known for Alien: Covenant From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished environment artist. Read full bio Mentor of 3D Modeling Known for Zootopia Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC. Read full bio Manager ofGame Development Known for DMC Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung. Read full bio Dept. Head of Game Design Known for Resistance: Fall of Man While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3. Read full bio Dept. Head of Game Programming Known for Assassin's Creed 3 Moura is a Senior Game Designer at Ubisoft Montreal where she was involved in the world, ingredients, various systems and social stealth of Assassin's Creed Valhalla.. Read full bio Mentor of Game Design Known for Assassin's Creed Valhalla As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6. Read full bio Mentor of Game Design Known for Watch Dogs 2 Will teaches Game Programming and Design at an undergraduate level in the UK and undertaking contract work to keep close ties with a number of developers and studios. Read full bio Mentor of Game Programming Known for Sniper Elite III: Afrika AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise. Read full bio Mentor of Game Design Known for Shadow of the Tomb Raider Daniel's worked on games like World of Tanks, Damaged Core, and more! He currently works at Airship Syndicate as a Senior Game Designer. Read full bio Mentor of Game Design Known for World of Tanks J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold. Read full bio Mentor of Game Design Known for Injustice 2 Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm. Read full bio Mentor of Game Design Known for Tom Clancy's The Division 1 & 2 Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games. Read full bio Mentor of Game Design Known for Far Cry 5 Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies. Read full bio Mentor of Game Programming Known for Dev Enabled With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas. Read full bio Mentor of Game Programming Known for Tom Clancy's EndWar Daniel has experience in game development as well as other applications. He contributed to Marvel Super Hero Squad and was a member of the Need for Speed: No Limits team. Read full bio Mentor of Game Programming Known for Marvel Super Hero Squad Anthony is a passionate gamer working in the industry for 10+ years. He loves sharing ideas and perspectives, and hopes his experience in the industry can help newcomers. Read full bio Mentor of Game Design Known for Metro: Exodus Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others. Read full bio Mentor of Game Design Known for Days Gone Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive. Read full bio Manager of Digital Painting Known for Resident Evil Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney. Read full bio Mentor of Illustration Known for Upper Deck: Ultra Spider-Man m Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios. Read full bio Mentor of Concept Art Known for Back 4 Blood Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard. Read full bio Mentor of Concept Art Known for World of Warcraft Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY. Read full bio Mentor of Concept Art Known for World of Warcraft TCG Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims. Read full bio Mentor of Concept Art Known for Tom Clancy's Splinter Cell Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3. Read full bio Mentor of Concept Art Known for Star Craft II Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network. Read full bio Mentor of Concept Art Known for Black Panther Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney. Read full bio Mentor of Concept Art Known for Warner Bros, Universal, Disney Jonathan currently works as a Concept Artist at Square Enix. He has a passion for narrative arts and loves creating worlds, characters, and the stories they can tell. Read full bio Mentor of Concept Art Known for Final Fantasy XIV: Shadowbringers Peter is a freelance concept artist and has worked at DNEG as an in-house concept artist on diverse projects for film and TV. He has a particular passion for designing dark horror creatures. Read full bio Mentor of Concept Art Known for Annihilation Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones. Read full bio Manager of VFX Known for John Wick: Chapter 3 – Parabellum Sean's worked at Walt Disney Animation, Technicolor VFX, and Sony on 100+ films and TV projects. Credits: Star Trek: Picard, Star Wars: The Rise of Skywalker, Avengers: Infinity War. Read full bio Dept. Head of Nuke Compositing Known for Thor: Ragnarok Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road. Read full bio Mentor of Nuke Compositing Known for Love and Monsters Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049. Read full bio Mentor of Nuke Compositing Known for Loki Originally from Hungary, Gyuri's work has taken him all over the world: from Weta in Wellington, to Animal Logic in Sydney, Method in Melbourne, and now Mainframe in Vancouver. Read full bio Mentor of Houdini FX Known for Mad Max: Fury Road With nearly a decade of feature film experience, Will's worked on titles like Spiderman: Far From Home and Captain Marvel while at Luma, ILM, and Sony. Read full bio Mentor of Nuke Compositing Known for Ant-Man and the Wasp Yasemin has worked at MPC London, Pixomodo LA, and Double Negative, Scanline, and Image Engine in Canada. Credits: Game of Thrones, Deadpool 2, and Pacific Rim. Read full bio Mentor of Nuke Compositing Known for Alita: Battle Angel Gregory Ng is a Lighting and Compositing Artist at Luma Pictures in Melbourne. His long list of credits includes: Captain America: Civil War, Deadpool, Ant-Man and Doctor Strange. Read full bio Mentor of Nuke Compositing Known for Spider Man: Far From Home Based in London, Josh has worked at MPC, ILM, and Double Negative on films like Jurassic World: Fallen Kingdom, Ready Player One, The Jungle Book,The Martian, andSpectre. Read full bio Mentor of Nuke Compositing Known for Jurassic World: Fallen Kingdom Jason is a Compositing Supervisor and Senior Compositor for TV. Credits: The Walking Dead, American Horror Story, Bones, Criminal Minds, Empire, Ozark, Prison Break, and The Tick. Read full bio Mentor of Nuke Compositing Known for The Tick With a background in compositing, design, motion graphics, animation and 3D, Jai's work can be seen in Ant-Man and Wasp, Thor: Ragnarok, and Spider-Man: Homecoming. Read full bio Mentor of Nuke Compositing Known for The Lego Movie 2: The Second Part Claire has more than 25 years' experience as an FX artist for films and games on projects like Harry Potter and the Goblet of Fire, X-Men First Class, and Clash of the Titans. Read full bio Mentor of Houdini FX Known for Passengers Dave's been in film\TV\VFX\AR for 20 years, leading VFX teams at Animal Logic, Cutting Edge and Plasticwax. Credits: Aquaman, Avengers: Age of Ultron and two Lego movies. Read full bio Mentor of Houdini FX Known for The Lego Batman Movie From Blue Sky to ILM, Method and MPC, Kasy's earned credits on dozens of projects including Kong: Skull Island, Ice Age, The Martian, X-Men: Days of Future Past and RoboCop and 47 Ronin. Read full bio Mentor of Nuke Compositing Known for Kong: Skull Island Kate is a VFX artist in the motion picture industry. She primarily works with Houdini, and in her spare time runs a blog based on incorporating scientific ideas in VFX, and general Houdini tips. Read full bio Mentor of Houdini FXx Known for The Boys Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios. Read full bio Dept. Head of Foundations Known for Batman: Arkham Knight Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum. Read full bio Mentor of Virtual Production Known for Gen: Lock Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold. Read full bio Mentor of Foundations Known for Mortal Kombat Franchise Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can. Read full bio Mentor of Real-Time Known for Marvel's Avengers William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials. Read full bio Mentor of Realime-T Known for Unreal Engine Education The Willoughbys co-Director brings 17 years of industry experience from Nerdcorps, Bardel, Rainmaker and Lucasfilm where he worked on Star Wars: The Clone Wars. Read full bio Mentor of Foundations Known for The Willoughbys Carl has worked in the industry professionally for over 17 years. He started his career at Gearbox Software and is currently a World Building Director at Gearbox Software. Read full bio Mentor of Virtual Production Known for Borderlands franchise Alex is a highly experienced senior animator and supervisor whose credits include: The Adventures of Puss in Boots, Monsters Vs. Aliens and Teenage Mutant Ninja Turtles. Read full bio Mentor of Foundations Known for The Adventures of Puss in Boots In his 25 year career, Dave's worked as a 3D artist, and concept artist, art and creative director at studios like Framestore, LVTHN, EA and clients like Disney, Marvel, Nickelodeon to name a few. Read full bio Mentor of Foundations Known for Tony Hawk Ride With almost 2 decades in the industry, VFX Supervisor Jorge has more than 50 credits to his name including Game of Thrones, Wonder Woman and Tomb Raider. Read full bio Mentor of Foundations Known for Umbrella Academy For the past 7 years, Billy's been a resident artist at Luma Pictures, working on films like Godzilla vs Kong, Spider-Man: Far from Home, Captain America: The Winter Soldier, and Deadpool. Read full bio Mentor of Foundations Known for Godzilla vs Kong Your mentor is ready. Are you?
Film and game technology evolves rapidly. To be competitive in the industry, it helps to have the most up-to-date training from the experts.
Animation Mentors
Scott Claus
Mark Pullyblank
Spectra
Sikand Srinivas
Hubert Lapointe
Daniel Krzywania
Delano Athias
Roland Vallet
Alfredo Cassano
CJ Burbage
Jim Richardson
Jacob Patrick
Todd Jacobsen
Ambre Maurin
Sykosan
Nick Unden
Aniket Natekar
Maya Tanaka
Martin Hesselink
Adam Vincent
Michael Morgan
Jon Vener
Scott Sackett
3D Modeling Mentors
Bryan Bentley
Clinton Crumpler
Fiona Wong
Hamza Javed
Chris Flynn
Hong Chan Lim
Patrick Delmastro
Anton Tenitsky
Elliot Mallon
Matt Clapperton
Rajbir Dhalla
Jon Krummel
Game Development Mentors
Scot Bayless
Troy Dunniway
Firas Hosn
Moura Melondeau
Nicolas Najm
Will Masek
Heath Smith
Daniel Pinch
J.J. Williams
Barret Hudson
Andrejs Verlis
Rob Brooks
Ming Zhang
Daniel Punch
Anthony Cardahi
Eric Jensen
Digital Painting Mentors
Brandon Reimchen
Eric Wilkerson
Esther Wu
Bernie Kang
Tyler James
Humza Khan
Brian Huang
Mike Thompson
Imery Watson
Jonathan Li
Peter Ocampo
Visual Effects Mentors
Daniel Hourigan
Sean Amlaner
Genevieve Camilleri
Brittany Piacente
Gyuri Kiss
Will Towle
Yasemin Hepguler
Greg Ng
Josh Parks
Jason Gottlieb
Jai Kenway
Claire Pegorier
David Brown
Kasy Stein
Kate Xagoraris
Additional Mentors
Simon Warwick
Deepak Chetty
Justin Mohlman
Jon Robins
William Faucher
Rob Lodermeier
Carl Shedd
Alex Lori
Dave Pasciuto
Jorge Razon
Billy Dao
Art Mentorship Character Design Video Games
Source: https://www.cgspectrum.com/mentors
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